
Cyborg’s body may also get injured intentionally by a running theme of fear, which goes instability that offline violence implies; lots of traps, insecurity, anxiety, and unknown gazes. In the VR world, when a user is touched by another, the hand controller vibrates, creating a very disorienting and even disturbing physical experience. The first “virtual rape” that happened in Horizon Worlds (a metaverse platform), indicated that the avatar requires coherent activities to recover from the virtual trauma.
Inspired by the weird wriggling of geckos before their tails break off when they are in danger, this project expect to mimic this stress response through a series of virtual performances.

This means the recovery of virtual trauma can be quick, stumbling, enlightening, and has the possibilities for reconstitution including the utopian dream of building a monstrous world without gender, accompanied by the sampling in the perspective of biology.
Performance: https://vimeo.com/940548384?share=copy